Vesin: we are all neighbors

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neighbo(u)r

vesin

voisin

vesin

visin

veí

vecino

vicino

vesin is a lightweight neighbor list calculator for molecular systems and three-dimensional graphs. It is written in C++ and can be used as a standalone library from C or Python. vesin is designed to be fast and easy to use.

Installation

You can install the code with pip:

pip install vesin

TorchScript:

The TorchScript bindings can be installed with:

pip install vesin[torch]

If you use CMake as your build system, the simplest thing to do is to add https://github.com/Luthaf/vesin to your project.

# assuming the code is in the `vesin/` directory (for example using
# git submodule)
add_subdirectory(vesin)

target_link_libraries(your-target vesin)

Alternatively, you can use CMake’s FetchContent module to automatically download the code:

include(FetchContent)
FetchContent_Declare(
    vesin
    GIT_REPOSITORY https://github.com/Luthaf/vesin.git
)

FetchContent_MakeAvailable(vesin)

target_link_libraries(your-target vesin)

logo-torch TorchScript:

To make the TorchScript version of the library available to CMake as well, you should set the VESIN_TORCH option to ON. If you are using add_subdirectory(vesin):

set(VESIN_TORCH ON CACHE BOOL "Build the vesin_torch library")

add_subdirectory(vesin)

target_link_libraries(your-target vesin_torch)

And if you are using FetchContent:

set(VESIN_TORCH ON CACHE BOOL "Build the vesin_torch library")

# like above
FetchContent_Declare(...)
FetchContent_MakeAvailable(...)

target_link_libraries(your-target vesin_torch)

logo-fortran Fortran:

To make the fortran bindings of the library available to CMake, you should set the VESIN_FORTRAN option to ON.

set(VESIN_FORTRAN ON CACHE BOOL "Build the vesin_fortran library")

add_subdirectory(vesin)
# or use fetch_content
FetchContent_xxx(...)

logo-cuda CUDA:

To enable the CUDA implementation, set the VESIN_ENABLE_CUDA option to ON.

set(VESIN_ENABLE_CUDA ON CACHE BOOL "Build the CUDA backend of vesin")

add_subdirectory(vesin)
# or use fetch_content
FetchContent_xxx(...)

We support merging all files in the vesin library to a single one that can then be included in your own project and built with the same build system as the rest of your code.

You can generate this single file to build with the following commands:

git clone https://github.com/Luthaf/vesin.git
cd vesin
python create-single-cpp.py

Then you’ll need to copy both include/vesin.h and vesin-single-build.cpp in your project and configure your build system accordingly.

Important

Neither the TorchScript API or the CUDA implementation are supported by the single file file build. If you need these features, please use one of the CMake options instead.

You can build and install vesin in some global location (referred to as $PREFIX below), and then use the right compiler flags to give this location to your compiler. In this case, compilation of vesin and your code happen separately.

git clone https://github.com/Luthaf/vesin.git
cd vesin
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=$PREFIX <other options> ..
cmake --install .

You can then compile your code, adding $PREFIX/include to the compiler include path, $PREFIX/lib to the linker library path; and linking to vesin (typically with -lvesin). If you are building vesin as a shared library, you’ll also need to define VESIN_SHARED as a preprocessor constant (-DVESIN_SHARED when compiling the code).

Some relevant cmake options you can customize:

Option

Description

Default

CMAKE_BUILD_TYPE

Type of build: Debug or Release

Release

CMAKE_INSTALL_PREFIX

Prefix where the library will be installed

/usr/local

BUILD_SHARED_LIBS

Default to building and installing a shared library instead of a static one

OFF

VESIN_INSTALL

Should CMake install vesin library and headers

ON when building vesin directly OFF when including vesin in another project

VESIN_TORCH

Build (and install if VESIN_INSTALL=ON) the vesin_torch library

OFF

VESIN_FORTRAN

Build (and install if VESIN_INSTALL=ON) the vesin_fortran library

OFF

VESIN_ENABLE_CUDA

Build the CUDA implementation of vesin

OFF

logo-torch TorchScript:

Set VESIN_TORCH to ON to build and install the TorchScript bindings.

You can then compile your code, adding $PREFIX/include to the compiler include path, $PREFIX/lib to the linker library path; and linking to vesin_torch (typically with -lvesin_torch).

You’ll need to also add to the include and linker path the path to the same libtorch installation that was used to build the library.

logo-fortran Fortran:

Set VESIN_FORTRAN to ON to build and install the Fortran bindings.

You can then compile your code, adding $PREFIX/include to the compiler include path, $PREFIX/lib to the linker library path; and linking to vesin_fortran (typically with -lvesin_fortran).

logo-cuda CUDA:

Set VESIN_ENABLE_CUDA to ON to build the CUDA implementation. It will then be available from all language bindings (C, C++, Fortran, TorchScript).

Usage example

There are two ways to use vesin from Python, you can use the NeighborList class:

import numpy as np
from vesin import NeighborList

# positions can be anything compatible with numpy's ndarray
positions = [
    (0, 0, 0),
    (0, 1.3, 1.3),
]
box = 3.2 * np.eye(3)

calculator = NeighborList(cutoff=4.2, full_list=True)
i, j, S, d = calculator.compute(
    points=points,
    box=box,
    periodic=True,
    quantities="ijSd"
)

Alternatively, you can use the ase_neighbor_list() function, which mimics the API of ase.neighborlist.neighbor_list():

import ase
from vesin import ase_neighbor_list

atoms = ase.Atoms(...)

i, j, S, d = ase_neighbor_list("ijSd", atoms, cutoff=4.2)
#include <string.h>
#include <stdio.h>
#include <stdlib.h>

#include <vesin.h>

int main() {
    // points can be any pointer to `double[3]`
    double points[][3] = {
        {0, 0, 0},
        {0, 1.3, 1.3},
    };
    size_t n_points = 2;

    // box can be any `double[3][3]` array
    double box[3][3] = {
        {3.2, 0.0, 0.0},
        {0.0, 3.2, 0.0},
        {0.0, 0.0, 3.2},
    };
    bool periodic = true;

    // calculation setup
    VesinOptions options;
    options.cutoff = 4.2;
    options.full = true;

    // decide what quantities should be computed
    options.return_shifts = true;
    options.return_distances = true;
    options.return_vectors = false;

    VesinNeighborList neighbors;
    memset(&neighbors, 0, sizeof(VesinNeighborList));

    const char* error_message = NULL;
    int status = vesin_neighbors(
        points, n_points, box, periodic,
        VesinCPU, options,
        &neighbors,
        &error_message,
    );

    if (status != EXIT_SUCCESS) {
        fprintf(stderr, "error: %s\n", error_message);
        return 1;
    }

    // use neighbors as needed
    printf("we have %d pairs\n", neighbors.length);

    vesin_free(&neighbors);

    return 0;
}

The fortran bindings provide a module named vesin which contains the NeighborList type.

program main
    use vesin, only: NeighborList

    implicit none

    real :: points(:,:)
    real :: box(3,3)
    integer :: i, ierr
    type(NeighborList) :: neighbor_list

    ! define some points positions and box
    points = reshape([                      &
        0.0_real64, 0.0_real64, 0.0_real64, &
        0.0_real64, 1.3_real64, 1.3_real64  &
    ], [2, 3])

    box = reshape([                         &
        3.2_real64, 0.0_real64, 0.0_real64, &
        0.0_real64, 3.2_real64, 0.0_real64, &
        0.0_real64, 0.0_real64, 3.2_real64  &
    ], [3, 3])

    ! initialize `neighbor_list` with some options
    neighbor_list = NeighborList(cutoff=4.2, full=.true., sorted=.true.)

    ! run the calculation
    call neighbor_list%compute(points, box, periodic=.true., status=ierr)
    if (ierr /= 0) then
        write(*, *) neighbor_list%errmsg
        stop
    end if

    write(*,*) "we got ", neighbor_list%length, "pairs"
    do i=1,neighbor_list%length
        write(*, *) " - ", i, ":", neighbor_list%pairs(:, i)
    end do

    ! release allocated memory
    call neighbor_list%free()
    deallocate(positions)
end program main

The entry point for the TorchScript API is the vesin.torch.NeighborList class in Python, and the corresponding vesin_torch::NeighborListHolder class in C++; both modeled after vesin’s Python API.

In both cases, the code is integrated with PyTorch autograd framework, meaning if the points or box argument have requires_grad=True, then the d (distances) and D (distance vectors) outputs will be integrated to the computational graph.

logo-python Python:

For Python, the NeighborList class is available in the vesin.torch module.

import torch
from vesin.torch import NeighborList

positions = torch.tensor(
    [[0.0, 0.0, 0.0],
     [0.0, 1.3, 1.3]],
    dtype=torch.float64,
    requires_grad=True,
)
box = 3.2 * torch.eye(3, dtype=torch.float64)

calculator = NeighborList(cutoff=4.2, full_list=True)
i, j, S, d = calculator.compute(
    points=points,
    box=box,
    periodic=True,
    quantities="ijSd"
)

logo-cxx C++:

For C++, the class is available in the vesin_torch.hpp header.

#include <torch/torch.h>

#include <vesin_torch.hpp>

int main() {
    auto options = torch::TensorOptions().dtype(torch::kFloat64);
    auto positions = torch.tensor(
        {{0.0, 0.0, 0.0},
         {0.0, 1.3, 1.3}},
        options
    );
    positions.requires_grad_(true);

    auto box = 3.2 * torch.eye(3, options);

    auto calculator = torch::make_intrusive<NeighborListHolder>(
        /*cutoff=*/ 4.2,
        /*full_list=*/ true
    );

    calculator.
    auto outputs = calculator.compute(
        /*points=*/ points,
        /*box=*/ box,
        /*periodic=*/ true,
        /*quantities=*/ "ijSd",
        /*copy=*/ true,
    );

    auto i = outputs[0];
    auto j = outputs[1];
    auto S = outputs[2];
    auto d = outputs[3];

    // ...
}

API Reference